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Asset extraction workflow
A focused crop-and-export tool for turning image sheets into usable individual assets.
Image sheets are convenient until you need each icon, sprite, texture, or reference image as a separate file. This extractor is built for that hands-on cleanup step: load the sheet, draw boxes around the parts that matter, add a little padding when needed, and export the results without building a custom script for every sheet.
The tool is especially useful for asset intake, game prototypes, UI mockups, and content cleanup where the sheet is irregular or the naming needs a human pass. Automated slicing is great when the grid is perfect; manual selection is better when the source is messy, inconsistent, or mixed with labels.
Files are handled in the browser, which keeps quick extraction lightweight. For commercial or licensed assets, still keep your source, license notes, and final filenames organized so the extracted pieces stay traceable later.